Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Sniper
ArticleIcon
ARTICLE
FileIcon
GALLERY
HistoryIcon
HISTORY

Quote
"Shoot enemies from large distances. One of the starter towers."
―Store Description
Quote
"Shoot enemies from large distances."
―Former Store Description

Description

The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate.

Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals medium damage with a very slow firerate. Slower enemies will be vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect flying enemies. The Sniper can also damage lead enemies at Level 3+. It is immune to all stuns by default.

The Sniper is considered an early to mid-game tower. Later on during the game, the Sniper becomes less useful against strong enemies like the Slow Boss due to its middling damage output, or fast enemies like the Shock due to their speed.

Upgrades

Level 1 - Faster Reloading - Cash (Gameplay Currency)$150
Common1Image

+2 Damage Damage

4.508 > 4.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Geared Up - Cash (Gameplay Currency)$500
Sniper2

+6 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 3 - Frontlines Sniping - Cash (Gameplay Currency)$1,500
Sniper3

+2 Range Range

+8 Damage Damage

4.008 > 3.608 Firerate Firerate

+Lead Penetration Lead Penetration


Sell Price changes to Cash (Gameplay Currency)$816

Level 4 - Spec Ops - Cash (Gameplay Currency)$4,500
Sniper4

+6 Range Range

+15 Damage Damage

3.608 > 2.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,316

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Range DPS
0 Cash (Gameplay Currency)$300 4 4.508 26 0.89
1 Cash (Gameplay Currency)$450 6 4.008 26 1.5
2 Cash (Gameplay Currency)$950 12 4.008 26 2.99
3 Cash (Gameplay Currency)$2,450 20 3.608 28 5.54
4 Cash (Gameplay Currency)$6,950 35 2.508 34 13.96

Skins

To see all the upgrades of a skin, see the gallery page.

DHBlueSniperIcon DHRedSniperIcon DHGhillieSniperIcon DHValentinesSniperIcon
Skin Blue Red Ghillie Valentines
Rarity Common Common Common Common
Daily Store Cost Coin 1,250 Coin 1,250 Coin 1,250 Coin 4,000
Obtained From Basic Skincrate Basic Skincrate Basic Skincrate Lovely Skincrate
DHBunnySniperIcon DuckySniperIcon SilentSniperIcon2 Davinchisniper
Skin Bunny Ducky Silent Davinchi
Rarity Event Common Common Event
Daily Store Cost N/A Coin 3,000 Coin 3,000 N/A
Obtained From Bunny Skincrate Ducky Skincrate
Hunting Season
Cold Front Skincrate Lunar Overture Season
RedemptionSniperNewIcon
Skin Redemption
Rarity Uncommon
Daily Store Cost Robux 135
Obtained From Premium Skincrate

Strategy

  • The Sniper is effective early on during the game due to its cheap cost and long range.
    • Its earlier levels allow it to kill most enemies in one shot for a cheap price.
    • It can also be useful against hidden enemies, as upgrading it to Level 2 is quite cheap.
  • The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
  • The Sniper has low DPS, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
    • You can pair this with the Commander so that it will shoot faster.
  • Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers.
  • The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
  • The Sniper can be a great tower in event maps against high health enemies that initially spawn, like the Zombegg. Their cheap placement allows you to save up for more expensive towers, such as the Minigunner.
  • The Sniper can be used as a cheap way to deal with flying enemies that appear early on during the game.
    • It can also damage lead enemies at Level 3+, although there are better alternatives, like the Ace Pilot or Military Base.
  • The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
    • Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.

Trivia

  • When the game was in Alpha, the Sniper's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans long gun".
  • Weirdly, the Sniper costs Coin 100 to unlock, according to the store, despite being given for free.
    • This is because prior to the MEGA Update, the Sniper used to cost Coin 100 to purchase from the store.
  • The Sniper is the only cliff tower that can detect hidden enemies without being given hidden detection by other towers, like the Ace Pilot.
    • The Sniper is also the only cliff tower to have no placement limit.
  • The Sniper is loosely based on the Sniper from Tower Battles.
  • The Sniper used to appear alongside the Pyromancer, Scout, Commander and Minigunner on the "Triumph" screen before the Community Maps Update.
  • The Sniper and Engineer are the only towers that can damage all enemies, no matter their Immunities.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019
    • Sniper added.
  • 13 October 2019
    • Unlock cost decreased from Coin 100 to Coin 0 (Free).
    • Statistical changes:
      • Level 1
        • Damage increased from +0 to +2.
          • Bug: This was not shown in the upgrade description.
    • New skins: Blue, Red, Ghillie
  • 1 January 2020
    • Statistical changes:
      • Level 2
        • Range increased from +4 to +6.
        • Damage increased from +0 to +4.
      • Level 3
        • Range increased from +1 to +4.
        • Damage increased from +3 to +5.
      • Level 4
        • Damage increased from +5 to +6.
        • Firerate changed from 3.55 > 2.4 to 3.55 > 2.05.
      • Level 5
        • Damage increased from +8 to +10.
        • Firerate changed from 2.4 > 1.8 to 2.05 > 1.8.
  • 14 February 2020
    • New skin: Valentines
  • 4 March 2020
    • Bugfix: Level 1 upgrade description is now correct.
  • 6 April 2020
    • New skin: Bunny
    • New SFX.
  • 26 May 2020
    • New SFX.
  • 29 October 2020
    • Upgrade names added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$350.
        • Firerate increased from 4.05 to 6.03.
        • Flying detection added.
      • Level 1
        • Range decreased from +4 to +3.
        • Damage decreased from +2 to +0.
        • Firerate changed from 4.05 to 6.03 > 5.53.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$500.
        • Range decreased from +6 to +0.
        • Damage decreased from +4 to +2.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage increased from +5 to +8.
        • Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$2,450 to Cash (Gameplay Currency)$4,000.
        • Range decreased from +5 to +2.
        • Damage increased from +6 to +15.
        • Firerate changed from 3.55 > 2.05 to 5.03 > 4.53.
        • Lead penetration added.
      • Level 5 removed
        • Statistics:
          • Cost: Cash (Gameplay Currency)$4,250
          • +6 Range
          • +10 Damage
          • 2.05 > 1.8 Firerate
  • 13 February 2022
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$300.
        • Range increased from 22 to 26.
        • Damage decreased from 5 to 4.
        • Firerate decreased from 6.03 to 4.53.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$125 to Cash (Gameplay Currency)$150.
        • Range decreased from +3 to +0.
        • Damage increased from +0 to +2.
        • Firerate changed from 6.03 > 5.53 to 4.53 > 4.03.
      • Level 2
        • Damage increased from +2 to +6.
      • Level 3
        • Range decreased from +3 to +2.
        • Firerate changed from 5.53 > 5.03 to 4.03 > 3.63.
        • Lead penetration added (Moved from Level 4).
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$4,500.
        • Range increased from +2 to +6.
        • Firerate changed from 5.03 > 4.53 to 3.63 > 2.53.
  • 12 March 2022
    • Sniper is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 4.53 to 4.508.
      • Level 1
        • Firerate changed from 4.53 > 4.03 to 4.508 > 4.008.
      • Level 3
        • Firerate changed from 4.03 > 3.63 to 4.008 > 3.608.
      • Level 4
        • Firerate changed from 3.63 > 2.53 to 3.608 > 2.508.
    • Bug: Lead penetration moved from Level 3 to Level 4.
      • This was fixed later the same day.
  • 17 April 2022
    • Sniper can no longer be targeted by most enemy abilities.
    • New skin: Ducky
  • 21 December 2022
    • Skin rarity added to all skins.
    • Ghillie skin rarity changed from Uncommon to Common.
  • 14 February 2023
    • Valentines skin rarity changed from Event to Common.
    • New skin: Silent
  • 5 May 2023
    • Ducky skin rarity changed from Event to Common.
  • 29 March 2024
    • New skin: Redemption
  • 12 April 2024
    • Redemption skin animation changed.
    • Bug: Redemption skin animations are broken.
  • 13 April 2024
        • Bugfix: Redemption skin animations are no longer broken.


TowerNewHeader
Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Elf Camp
Necromancer
Enforcer
Mecha Base
Trick or Threat Town
Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement