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This article is about Molten Boss. You may be looking for other uses of Molten.

Quote
"Its the Molten Titan!
Shoot him with everything you have, and don't get burnt!"
Commander dialogue on Wave 40 (Molten)

Quote
"It's liquid titanium!
Shoot and shoot with all you got!"
Commander dialogue on Wave 40 (Translated Molten)

Quote
"Its the Mowten Titan! (๑•̀ㅂ•́)૭☒
Shoot him with evewything you have, and don't get buwnt! ε=ε=(っ*´□`)っ"
Commander dialogue on Wave 40 (April Fools 2022 Molten)

Quote
"Things are getting really. Really. Heated."
―Beginning of Wave 40 (27 November 2019 – 29 October 2020, Molten)

Quote
"Boss text here lol"
―Beginning of Wave 40 (13 October 2019 – 27 November 2019, Molten)

Quote
"Everything changed...
When the Fire Nation attacked."
―Beginning of Wave 50 (Pre-MEGA)

Description

The Molten Boss is the final boss in Molten mode. It also appears as the second major boss in Hardcore mode.

Like most other major bosses, the Molten Boss moves very slowly, but it has an extremely high amount of health. It also has burn immunity, making it immune to burn damage. Additionally, as it is a boss enemy, it is immune to being frozen, slowed down by the Toxic Gunner and it is only slowed down by the Electroshocker and Warden instead of being stunned.

Its first ability is Magma Stomp which will create a shockwave and stun towers that are hit. Its second ability is Scythe Slam which will summon six random enemies. In Molten mode, it can summon the Molten and rarely, the Molten Titan. In Hardcore mode, it can summon the Lava and Molten Titan. Its third attack is Fireball. The Molten Boss throws an explosive fireball at a tower. This sets the targeted tower and all surrounding towers on fire, stunning them for a period of time.

Appearance

The current version of the Molten Boss is similar to the third version, except it has a slash across its forehead, with drooping lines leaking from it.

The third version of the Molten Boss had glowing orange-red skin. It had magma horns on its head as well as magma arms. It had menacing orange eyes and walked slightly hunchback. It had black cobblestone armor, completed with pauldrons, gloves and boots, with a sun insignia imprinted on its torso. It also had metal armbands. Flaming spikes could also seen on its back torso and legs. As it walked, it left behind a lava trail. On its back was an orange-red scythe.

The second version Molten Boss had glowing orange-red skin. It had magma horns on its head as well as magma arms. It had red eyes. It had black cobblestone armor, complete with pauldrons, armbands, gloves and boots, with a sun insignia imprinted on its torso. Flaming spikes could also seen on its back torso and legs. As it walked, it left behind a lava trail. On its back was an orange-red scythe.

The first version Molten Boss had glowing orange-red skin. It had magma horns on its head as well as magma arms. It had red eyes and walked slightly hunchback. It had a black cobblestone shirt, with a sun insignia imprinted on its torso. Its legs were also black cobblestone. As it walked, it left behind a lava trail. Smoke was emitted from its torso. It wielded an orange-red scythe.

Strategy

  • As with most major bosses, the Minigunner, Pursuit, Ranger, Turret and Accelerator are recommended for their high DPS.
    • The Commander can also be used to boost the firerate of these towers with its ability.
    • The DJ Booth can also help increase the range of these towers.
  • Be sure to have towers capable of eliminating the Moltens (or Lavas) and Molten Titans that the Molten Boss can summon.
  • You cannot defend your towers against the Fireball attack if your towers do not have immunity to stun. Additionally, the attack has quite a long range.
    • You can mitigate its effects by not grouping towers together.
    • Air-based towers, cliff towers and the Medic are immune to this attack. Additionally, the Gladiator and Warden can block this stun, so long as they do not block another attack within the last few seconds.
    • A few Scouts can be used to distract the Molten Boss, making it less likely to throw the fireball at other towers.
  • You can use the Medic's ability to cleanse towers of the Molten Boss's Fireball and Stomp stun.
  • The Toxic Gunner cannot be used to slow this down.
    • Stunning towers like the Electroshocker can only slow it down instead of stunning it. Similarly, freezing towers can also only slow it down instead of stunning it.
    • The Jester's confusion can be useful against the Molten Boss as it is not affected by any immunity.

Gallery

Previous Variants

Thumbnails

Promotional Images

Renders

Trailers

Badges

Miscellaneous

Trivia

  • Until the Gravekeeper was added, this was the only regular major boss in the game.
    • However, the Swordmaster predates the Molten Boss by six days.
  • There was once a glitch where you could place a tower on the body of the Molten Boss when it was killed.
  • The Molten Boss was originally the logo of Paradoxum Games, the group that owns Tower Defense Simulator.
  • Before the MEGA Update, the phrase "Everything changed... When the Fire Nation attacked.", which was played before the Molten Boss appeared, was a reference to the opening of the show Avatar: The Last Airbender.
  • The magma horns on the Molten Boss are a retextured version of the Fiery Horns Of The Netherworld accessory from the Roblox catalog.
  • The pauldrons worn by the Molten Boss are a retextured version of the Crushing Crystals Pauldrons accessory from the Roblox catalog.
  • The Commander's dialogue before the Molten Boss appears calls the Molten Boss the Molten Titan, likely due to a developer oversight.
  • Prior to the MEGA Update, the Molten Boss had two additional abilities.
    • The first was Scythe Raise which healed between 350 and 735 health over a period of 3.5 seconds.
    • The second was Scythe Swing. The Molten Boss would swing its scythe, stunning all towers in a 15-stud radius.
  • The Molten Boss appeared alongside the Fallen King on the old "You Lost" screen.
  • The Molten Boss' third final wave music is the same song as Battle Royale by Alec Koff.
    • The current theme is a remix of the same song.

Update History

  • 30 June 2019
    • Molten Boss added.
  • 15 August 2019
    • Now has freeze immunity.
  • 13 October 2019
    • Appearance changed.
    • New abilities: Magma Stomp, Fireball
    • Removed abilities: Scythe Raise, Scythe Swing
    • Summon animation changed and can now spawn Molten Titans.
    • Moved from wave 50 to wave 40 in Normal mode (now Molten mode).
    • New final wave music, Fallen Boss.
    • Can now be attacked by the Pyromancer, but still has burn immunity.
    • Health increased from 40,000 to 55,000.
    • Now is a boss enemy.
  • 9 November 2019
  • 11 February 2020
    • Death animation added.
    • MEGA Health scaling added.
    • Now has partial electric immunity.
  • 29 October 2020
    • Appearance changed.
    • Health increased from 55,000 to 70,000.
    • Fireball speed increased.
    • Can now spawn Lava in Hardcore mode.
    • Partial electric immunity replaced with energy immunity.
    • Summoned enemies no longer give money when damaged.
  • 8 May 2021
    • Appearance changed.
  • 4 July 2021
    • Molten Boss can no longer be slowed down by the Toxic Gunner.
  • 22 March 2022
    • Final wave music removed.
  • 11 April 2022
    • Final wave music re-added.
  • 29 July 2022
    • Final wave music changed from Molten Doom to Meltdown.
  • 23 May 2023
    • Energy immunity replaced with stun immunity.


MoltenHardcoreIcon Molten
Previous Debut Current Debut Next Debut
Molten Titan
Wave 39
Molten Boss
Wave 40
End
N/A
Hardcore
Previous Debut Current Debut Next Debut
Circuit & Speedy King
Wave 43
Molten Boss & Molten Titan
Wave 44
Templar, Health Cultist, Soul, Fallen Hero & Soul Stealer
Wave 45
Hardcore (Enemies Beta)
Previous Debut Current Debut Next Debut
Circuit & Speedy King
Wave 43
Molten Boss & Molten Titan
Wave 44
Warden, Health Cultist, Soul, Fallen Hero & Soul Stealer
Wave 45
Silver-Medal Gold-Medal Pre-MEGA (Normal, Hard & Insane) Platinum-Medal
Previous Debut Current Debut Next Debut
Tank 2
Wave 46
Molten Boss
Wave 50 (End of Normal Mode)
Controlled
Wave 51


EnemiesNewHeader
Regular Enemies
Tutorial Mode
Easy Mode
Molten Mode
Fallen Mode
Hardcore Mode
Polluted Wasteland II
Badlands II
Pizza Party
Headache Headquarters
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
Legacy Enemies
Replaced
Pre-MEGA
Golden Mode
Polluted Wasteland
Hidden Wave
Other
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