Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Cowboy
(RegularGolden Perk)
ArticleIcon
ARTICLE
FileIcon
GALLERY
HistoryIcon
HISTORY

Cowboy
TowerModifier

Quote
"There ain't enough room for the two of us pardner... Gain cash every 5th shot."
―Inventory Description
Quote
"Badlands II Beat "Badlands II" to buy this tower."
―Shop Description

Quote
"There ain't enough room for the two of us pardner... Gain cash every 8th shot."
―Former Inventory Description

Quote
"Won from beating a Badlands."
―Former Inventory Description

Description

The Cowboy is an advanced ground tower that cannot be bought in the store, but can be purchased from the store for Coin 4,000 after triumphing Badlands II. Due to a bug, the tower does not need to be purchased, instead appearing in the Gift Box. Alternatively, its gamepass can be purchased for Robux 450.

While initially having a fast firerate, it deals only moderate damage, and has middling range compared to towers such as the Minigunner. On later levels, the Cowboy gains much higher damage and a faster firerate, though maintains a mediocre range. The Cowboy can also generate Cash (Gameplay Currency)$25 cash every sixth shot at Level 0, increasing to Cash (Gameplay Currency)$180 cash at Level 5. The number of shots needed for the Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the sixth shot, it will spin its gun for 1.7 seconds. The Spin Time is decreased at higher Levels, with the Cowboy only spinning its gun for 0.85 second at Level 5. This ability is extremely useful as a secondary source of economy and can even replace the Farm in certain conditions.

The Cowboy is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

The Cowboy has a limit of 12 per player.

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$250
NewCowboyLevel2

+1 Damage Damage

+3 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Lucky Shot - Cash (Gameplay Currency)$300
Cowboy Upgrade 3 New

+1 Damage Damage

+2 Range Range

Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40 Income Income


Sell Price changes to Cash (Gameplay Currency)$333

Level 3 - Faster Instincts - Cash (Gameplay Currency)$1,500
Cowboy Upgrade 1 New

+4 Damage Damage

+2 Range Range

0.808 > 0.708 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.2 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000
Cowboy Upgrade 4 New

+2 Damage Damage

0.708 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Outlawed - Cash (Gameplay Currency)$7,500
Cowboy​ Upgrade 5 New

+10 Damage Damage

0.358 > 0.308 Firerate Firerate

Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180 Income Income

1.2 > 0.85 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$4,666

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1]
0 Cash (Gameplay Currency)$450 2 1.008 1.7 6 Cash (Gameplay Currency)$25 11 1.55
1 Cash (Gameplay Currency)$700 3 0.808 1.7 6 Cash (Gameplay Currency)$25 14 2.75
2 Cash (Gameplay Currency)$1,000 4 0.808 1.7 6 Cash (Gameplay Currency)$40 16 3.67
3 Cash (Gameplay Currency)$2,500 8 0.708 1.2 6 Cash (Gameplay Currency)$40 18 8.81
4 Cash (Gameplay Currency)$6,500 10 0.358 1.2 12 Cash (Gameplay Currency)$120 18 21.83
5 Cash (Gameplay Currency)$14,000 20 0.308 0.85 12 Cash (Gameplay Currency)$180 18 52.79

Skins

To see all the upgrades of a skin, see the gallery page.

WDPumpkinCowboyIcon WDRedemptionCowboyIcon WDBanditCowboyIcon WDGoldenCowboyIcon
Skin Pumpkin Redemption Bandit Golden[2]
Rarity Event Rare Rare Golden
Daily Store Cost Coin 5,000 Robux 160 Robux 160 Coin 70,000
Obtained From Halloween 2019 Skincrate
Pumpkin Skincrate
Halloween Skincrate
Premium Skincrate Premium Skincrate Golden Skincrate
NewKasodusCowboyIcon WDValentinesCowboyIcon CopCowboyIcon NoirCowboyIcon
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Uncommon Rare Uncommon
Daily Store Cost Robux 480 Coin 5,500 Robux 135 Robux 115
Obtained From Premium Skincrate
Code:
DOUBLEBLOXIES[3]
Lovely Skincrate
Season of Love Season
Premium Skincrate Deluxe Skincrate
CyberpunkCowboy RetiredCowboyIcon BadlandsCowboyIcon AgentCowboyIcon
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Legendary
Daily Store Cost Robux 750 Robux 750 N/A Robux 250
Obtained From Deluxe Skincrate Deluxe Skincrate Quickdraw! Badge Premium Skincrate
Philips x TDS Season
HolidayCowboyIcon DuckyCowboyIcon BountyHunterCowboyIcon MasqCowboyIcon
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Coin 5,000 Coin 4,000 Robux 750 N/A
Obtained From Jolly Skincrate
Violent Night Season
Ducky Skincrate Deluxe Skincrate Lunar Overture Season

Strategy

  • While the Cowboy is decent early on during the game, it should be replaced with higher DPS towers later on, like the Accelerator.
    • It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
  • Early on during the game, you may want to place down multiple Level 2 Cowboys because of their cheap price, decent DPS and effective cash generation.
    • However, do note that you may let some high health or hidden enemies get past, like the Abnormal Boss or Shadow. Therefore, it may be worth upgrading some Cowboys to Level 3 for its greater DPS and hidden detection.
  • The Cowboy can generate a set amount of money every sixth shot, starting at Level 0.
    • However, this does not give as much cash compared to the Farm early on. If you intend to replace Farm with the Cowboy, be aware of this.
    • If you want to use this tower for cash generation early on, multiple Level 2 Cowboys can be quite effective.
      • Later on, Level 4 or 5 Cowboys can be used for additional cash, due to their way lower firerate, higher income and lower spin time.
      • The amount of cash earned can be increased even further with Commander's firerate buff.
    • While enemies summoned from other enemies, like the Summoner Boss, and enemies from Mystery enemies do not give money when attacked, they still count for the Cowboy's cash shot, so the Cowboy can generate money that way.
      • Late on during the game, multiple Level 5 Cowboys, with the Commander, can generate lots of money from enemies like the Mystery Boss or Breaker4.
    • Additionally, you can increase the money earned by the Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Cowboy.
    • While the Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Cowboy's cash shot.
  • Due to the Cowboy's short range, the DJ Booth can massively benefit this tower.
    • The DJ Booth can also reduce the Cowboy's upgrade costs.

Trivia

  • The Cowboy could have been unlocked from the Badlands map. However, this map was removed in the Wanted Dead Update and replaced with Badlands II.
  • The Cowboy has had many ways to generate money throughout the updates.
    • Between the MEGA Update and Smaller = Bigger Update, the Cowboy was unable to generate cash.
    • Before the MEGA Update, the Cowboy could generate cash with its Gold Rush ability at Level 5, which had a 4% chance to drop a money bag worth between Cash (Gameplay Currency)$100 and Cash (Gameplay Currency)$350 every time it damaged an enemy.
    • Between the Smaller = Bigger Update and Overhaul Update, the Cowboy had a 12% chance (1% chance at Level 5) to generate between Cash (Gameplay Currency)$60 and Cash (Gameplay Currency)$750 cash, with the max amount increasing with each wave.
      • This made the Cowboy generate an absurd amount of money for early and mid-game waves, making it a direct replacement to the Farm for many players at the time.
    • Between the Overhaul Update and Wanted Dead Update, the Cowboy could generate at minimum of between Cash (Gameplay Currency)$10 and Cash (Gameplay Currency)$60 cash every fifth shot at Level 2, with the max amount increasing by Cash (Gameplay Currency)$1 with each wave.
    • After the Wanted Dead Update, the Cowboy can generate a set amount of cash every sixth shot.
  • Before the MEGA Update, the Cowboy used to have the Gold Rush ability, which had a 65-second cooldown but increased its damage by 65% and every time the Cowboy damaged an enemy, there was a 4% chance to drop a money bag worth between Cash (Gameplay Currency)$100 and Cash (Gameplay Currency)$350.
    • This ability was replaced with The Wildest of the West ability which increased its damage by 50% and had a 30-second cooldown. This was removed in the Overhaul Update.
  • Weirdly, the store description for the Cowboy suggests that it generates money every fifth shot. This, however, is not the case, as it generates money on every sixth shot.
  • Before the Overhaul Update, the Outlaw and the Cowboy were the only towers that a negative upgrade for an aspect of the tower. Currently, it does also have a negative upgrade, similarly to multiple other towers.
    • For the Cowboy, this was the Level 5 upgrade, which decreased damage as a trade-off for a much lower firerate (thereby shooting faster).
      • The chance for the Cowboy to generate cash with each shot was also decreased to compensate for the faster firerate.
    • For the Outlaw, this was the Level 3 upgrade, which increased the firerate as a trade-off for much higher damage, similarly to the current Level 4 Ranger.
  • The Cowboy is one of the three economy towers in the game, with the other two being the Farm and Golden Cowboy.
  • Between the MEGA Update and Overhaul Update, the store stated the Cowboy to be an event tower, even though it was not.
  • The Level 3 upgrade name between the Overhaul Update and Wanted Dead Update used to be misspelled as Dualing Instincts when it should be Duelling Instincts.
  • There is a community term named after the Cowboy that is called "The Cowboy Effect". It refers to towers with skins that feel the same and are quite similar to each other, as the Cowboy is such an example.

Update History

For previous cosmetic variations, see the gallery page.

  • 29 June 2019
    • Cowboy added.
  • 1 July 2019
  • 14 July 2019
    • Statistical changes:
      • Base
        • Damage increased from 2 to 4.
        • Cost increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$650.
  • 13 October 2019
    • Upgrade names added.
    • Cowboy can no longer be earned on End of the Line.
    • Statistical changes:
      • Base
        • Range increased from 9 to 11.
      • Level 5
        • Ability changed from Gold Rush to The Wildest of the West.
  • 18 October 2019
    • New skin: Pumpkin
  • 9 November 2019
    • The Wildest of the West damage buff now stacks with other damage buffs.
  • 12 January 2020
    • New skins: Redemption, Bandit, Golden
    • The Wildest of the West damage buff increased from 30% to 50%.
  • 11 February 2020
    • Statistical changes:
      • Level 4
        • Firerate changed from 1.05 > 0.7. to 1.05 > 0.6.
  • 26 May 2020
    • Cowboy now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between Cash (Gameplay Currency)$60 to Cash (Gameplay Currency)$750.
    • New sound effects.
    • New skin: Kasodus
  • 29 October 2020
    • Cowboy can no longer be earned on Badlands Molten mode.
    • Amount of money gained decreased.
    • Ability to give money is no longer percentage based; now gives money every few shots.
    • Golden skin -1 cash shot added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Firerate decreased from 1.7 to 1.53.
        • Ability to gain cash removed.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$250.
        • Hidden detection removed.
        • Firerate changed from 1.7 to 1.53 > 1.33.
        • Renamed from Improved Handling to Quick Shot.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$300.
        • Damage decreased from +2 to +0.
        • Firerate changed from 1.7 > 1.25 to 1.33.
        • Cash shot of 5 added.
        • Renamed from Wanted to Gold Shot.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$1,250.
        • Firerate changed from 1.25 > 1.05 to 1.33.
        • Hidden detection added.
        • Renamed from Bandito to Dualing Instincts.
      • Level 4
        • Damage decreased from +8 to +0.
        • Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
        • Renamed from Dual Wield to Double Tap.
      • Level 5
        • Damage increased from -9 to +11.
        • Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
        • The Wildest of the West ability removed.
        • Renamed from Gold Rush to Gunslinger of Death.
  • 4 December 2021
    • Cash trails added.
    • Bug: Only players that joined after 4th of December 2021 can see cash trails.
  • 29 December 2021
    • Bug: Redemption skin has a golden aura.
      • This was fixed later the same day.
  • 13 February 2022
    • New skin: Valentines
  • 12 March 2022
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.53 to 1.508.
      • Level 1
        • Firerate changed from 1.53 > 1.33 to 1.508 > 1.308.
      • Level 4
        • Firerate changed from 1.33 > 0.68 to 1.308 > 0.658.
      • Level 5
        • Firerate changed from 0.68 > 0.53 to 0.6558 > 0.508.
  • 17 April 2022
    • Bugfix: Cash trails are now visible to everyone.
  • 13 May 2022
    • Golden skin buffs removed.
  • 30 September 2022
    • Cowboy can no longer be obtained from Badlands as it was removed. Now it can only be obtained from Badlands II.
    • Cowboy is available through a gamepass for Robux 450.
    • No longer gives a random amount of cash, now gives a set amount of cash.
    • Amount of cash generated no longer increases with each wave, now increases with Levels.
    • Now shows the amount of shots needed for it to generate cash.
    • Now spins its guns when generating cash, which prevents it from attacking.
    • Kasodus skin now has rarity.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$550.
        • Damage decreased from 3 to 2.
        • Firerate decreased from 1.508 to 1.008.
        • Cash Shot of 6 added.
        • Spin Time of 1.7 added.
        • Generates Cash (Gameplay Currency)$25 instead of a random amount which increases with each wave.
      • Level 1
        • Firerate changed from 1.508 > 1.308 to 1.008 > 0.808.
        • Renamed from Quick Shot to Steady Hand.
      • Level 2
        • Damage increased from +0 to +2.
        • Range increased from +0 to +2.
        • Cash shot increased from 5 to 6.
        • Income now changes from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50.
        • Renamed from Gold Shot to Lucky Shot.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,650.
        • Firerate changed from 1.308 to 0.808 > 0.608.
        • Spin Time now changes from 1.7 > 1.3.
        • Renamed from Dualling Instincts to Faster Instincts.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,250 to Cash (Gameplay Currency)$4,000.
        • Damage increased from +0 to +2.
        • Firerate changed from 1.308 > 0.658 to 0.608 > 0.358.
        • Income now changes from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80.
      • Level 5
        • Damage decreased from +11 to +10.
        • Firerate changed from 0.658 > 0.508 to 0.358.
        • Income now changes from Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100.
        • Spin Time now changes from 1.3 > 1.
        • Renamed from Gunslinger of Death to Outlawed.
    • New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
  • 24 November 2022
    • Gamepass price decreased from Robux 450 to Robux 360.
  • 1 December 2022
    • Gamepass price increased from Robux 360 to Robux 450.
  • 21 December 2022
    • Skin rarity added to all skins.
    • Gamepass price decreased from Robux 450 to Robux 350.
    • Bandit skin rarity changed from Uncommon to Rare.
    • Redemption skin rarity changed from Legendary to Rare.
    • Kasodus skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 6 January 2023
    • Gamepass price increased from Robux 350 to Robux 450.
  • 14 February 2023
    • Valentines skin rarity changed from Event to Rare.
  • 7 April 2023
    • Gamepass price decreased from Robux 450 to Robux 250.
    • You can now see Cowboy's cash shot when you hover your cursor over it.
    • Statistical changes:
      • Level 2
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35.
      • Level 3
        • Firerate changed from 0.808 > 0.608 to 0.808.
      • Level 4
        • Firerate changed from 0.608 > 0.338 to 0.808 > 0.358.
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50.
      • Level 5
        • Income changed from Cash (Gameplay Currency)$80 > Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80.
  • 15 April 2023
    • Gamepass price increased from Robux 250 to Robux 450.
  • 12 May 2023
    • New skin: Ducky
  • 28 October 2023
    • Cash trail color changed to green.
    • New skin: Bounty Hunter, Masquerade
  • 21 December 2023
    • Now has to be bought for Coin 4,000 after triumphing Badlands II.
    • Now has a store description when it is not available to be purchased for Coin Coins.
    • Bug: Cowboy still appears in the Gift Box after triumphing Badlands II.
  • 5 April 2024
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$450.
        • Placement limit of 12 added.
      • Level 1
        • Damage increased from +0 to +1.
      • Level 2
        • Damage decreased from +2 to +1.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,650 to Cash (Gameplay Currency)$1,500.
        • Firerate changed from 0.808 to 0.808 > 0.708.
        • Spin time changed from 1.7 > 1.3 to 1.7 > 1.2.
      • Level 4
        • Firerate changed from 0.808 > 0.358 to 0.608 > 0.358.
        • Income changed from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$120.
        • Cash shot changed from 6 to 6 > 12.
      • Level 5
        • Income changed from Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$80 to Cash (Gameplay Currency)$120 > Cash (Gameplay Currency)$180.
        • Firerate changed from 0.358 to 0.358 > 0.308.
        • Spin time changed from 1.3 > 1 to 1.2 > 0.85.

Notes

  1. DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × Cash Shot)).
  2. Previously gave +25% Damage Damage
    +15% Range Range
    -1 Cash Shot (Level 2-5) Cash Shot
    +25% Upgrade Costs Money
  3. Expired


TowerNewHeader
Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Elf Camp
Necromancer
Enforcer
Mecha Base
Trick or Threat Town
Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement